Card Quest

A unique card-based rogue-like with more than a hundred hours of content!

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App Info

  • Rating

    Rated for 12+

  • Release

    Mar 25, 2018

  • Last Update

    Aug 30, 2024

  • Genre

    Card

About

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush your enemies. ◙ Diverse Classes: Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer! ◙ Powerful Equipment: Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities. ◙ Streamlined Progression: Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations. ◙ Fantastical Dungeons: Dungeons to explore. Traverse a city cursed with an undead plague, a dwarven mountain full of dangers and treasure, and an enchanted forest where few come out alive, each with over 12 different areas to explore and lots of items to unlock! ◙ Challenging Enemies: Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.

Reviews

  • A Google user

    This is absolutely the best game I have ever played in the Google Play library. If you are a fan of 80s/90s 8-bit RPGs and the recent trend of rogue-like turn-based card games, this will quickly become your favorite game. After the initial purchase you have 100% control of the game with 0 ads. I hope that this company puts out another game soon. Please! I have already logged 100 hours and I'm not even a fraction of the way through. (Best played on a large screen) A++

  • Freyja Nordby

    This game can be brutally hard, one wrong move and you have to start all over. Can be a bummer when you're really looking to get an unlock for a class. But please god, the tutorials. They are so brutal. You can barely call them tutorials more like puzzles. Sometimes theres only one string of moves that can solve a tutorial stage and you gotta be planning like 20 turns ahead. Easily harder than the actual game???

  • umbra nox

    This game has been great and a lot of fun, with a good variety of strategies to how you want to play. It has a lot of content, and I've enjoyed exploring the different character archetypes of the different classes. I would love to see more, and am wondering if the developers have any thoughts towards adding any DLC characters or maps?

  • A Google user

    Low grapghics but lots of fun. The game starts you with 4 characters and as you progress you unlock gear that changes how your characters react. It takes some trial and error to get right but the tutorial helps (and gives you a peice of loot to make your first dungeon a little easier). Certainly one of the better games and as you've probably already noticed no in ap purchases or advertisements to deal with.

  • Tyler Tracy

    The graphics are a bit rough in some places, and a little more music variety would be nice, but what the game gets right it gets very right. The sounds from your attacks are very satisfying to hit or block enemies with, and the gameplay, while very difficult, is quite satisfying, and never feels broken in any significant way. RNG will do RNG things once in awhile, but that's just the nature of the beast. It's definitely worth a try, at least.

  • A Google user

    Bought this game over a year ago and still play it regularly. Easily put in at least 100 hours and only recently got to my first end screen. Every win or loss felt 100% earned. You can tell the devs put a lot of time and care into this game and the experience is well worth the price of admission. 10/10 would buy again. Only complaint i can of is the UI. It's a little clunky and outdated. Feels a lot like an old MS-DOS game but, who knows, could be intentional given the game's similar aesthetic.

  • Mega Draco

    Card Quest is a really interesting and fun pseudo-deckbuilder. You don't build your deck traditionally, card by card. Instead, as you play with each class, you permanently obtain new pieces of equipment that change their deck when you equip them. There are three dungeons to play through, each with different monsters and different rewards for each character. The combat is fun, as you usually juggle five or six different monsters, and have to balance attack and defense. Text is a bit too small.

  • A Google user

    This might be my favorite mobile game. Kind of like slay the spire, tons of replayability, 4 very different and customizable classes. Lots of fun. However, the game will randomly crash and wipe my data. It doesnt happen very often but it takes a long time to unlock all the weapons for each class and it REALLY sucks to go back through it all over and over. Perhaps cloud save would fix things? I feel bad giving this great game a low rating, but this problem makes it not worth playing for me.

  • Gene Zotov

    Well-crafted gameplay mechanics that fit the roguelike rather well. They are fair, but punish hard for mistakes. The rules seemed simple at first, but after several playthroughs I came to appreciate how the characters play differently. The variability in the builds keeps me coming back from time to time, althoug it has been a couple of years since my first run.

  • Travis Michael

    Fantastic game perfect for a plane or stuck on the bus. Auto saves at every action so you can stop immediately wheen real life calls. Huge level of depth, the first equipment is notably worse but evening else after is about synergy rather than better or worse gear. Gear determines your deck make up. There's 4 classes with totally different play styles and even more variety with in each class. Plenty of unlocks and extra challenges give it an amazing value.

  • A Google user

    Great concept and very good execution. My gripes: 1. There is no endgame. Once you have your powerful equipment you've pretty much beaten the game. 2. Unlocking subclasses can be ridiculously difficult because the combinations are not optimal or even good - e.g. to unlock Storm Master you need to use a defensive equipment that can block 6 once per turn and 3 otherwise, on a boss/dungeon that hits for 4+ at range. 3. Warrior and Mage are very OP compared to the other two classes.

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